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@@ -1,20 +1,13 @@
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package com.yingyangfly.game.adapter
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import android.content.Context
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-import androidx.annotation.DrawableRes
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-import androidx.appcompat.widget.AppCompatImageView
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-import com.bumptech.glide.Glide
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-import com.bumptech.glide.load.DataSource
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-import com.bumptech.glide.load.engine.GlideException
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-import com.bumptech.glide.load.resource.gif.GifDrawable
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-import com.bumptech.glide.request.RequestListener
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-import com.bumptech.glide.request.target.Target
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+import android.view.animation.Animation
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+import android.view.animation.AnimationUtils
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import com.yingyangfly.baselib.adapter.BaseDataBindingAdapter
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import com.yingyangfly.game.R
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import com.yingyangfly.game.databinding.ItemGameResultBinding
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import com.yingyangfly.game.entity.Detail
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-
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/**
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* 游戏结算adapter
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*/
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@@ -22,83 +15,58 @@ class GameResultAdapter(override val layoutId: Int = R.layout.item_game_result)
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BaseDataBindingAdapter<Detail, ItemGameResultBinding>() {
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var content: Context? = null
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+ var animation: Animation? = null
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fun setAdapterContent(content: Context) {
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this.content = content
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+ animation = AnimationUtils.loadAnimation(content, R.anim.game_result_scale_anim)
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}
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override fun onBindViewHolder(binding: ItemGameResultBinding, item: Detail, position: Int) {
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binding.data = item
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- if (content != null) {
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- when (item.gameLevel) {
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- "1" -> {
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- setImageBackgroundResource(R.drawable.bg_game_level_one, binding.levelImage)
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- }
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- "2" -> {
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- setImageBackgroundResource(R.drawable.bg_game_level_two, binding.levelImage)
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- }
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- "3" -> {
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- setImageBackgroundResource(R.drawable.bg_game_level_three, binding.levelImage)
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- }
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- "4" -> {
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- setImageBackgroundResource(R.drawable.bg_game_level_four, binding.levelImage)
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- }
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- "5" -> {
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- setImageBackgroundResource(R.drawable.bg_game_level_one, binding.levelImage)
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- }
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- "6" -> {
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- setImageBackgroundResource(R.drawable.bg_game_level_two, binding.levelImage)
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- }
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- "7" -> {
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- setImageBackgroundResource(R.drawable.bg_game_level_three, binding.levelImage)
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- }
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- "8" -> {
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- setImageBackgroundResource(R.drawable.bg_game_level_four, binding.levelImage)
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- }
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- "9" -> {
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- setImageBackgroundResource(R.drawable.bg_game_level_one, binding.levelImage)
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- }
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- "10" -> {
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- setImageBackgroundResource(R.drawable.bg_game_level_two, binding.levelImage)
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- }
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- "11" -> {
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- setImageBackgroundResource(R.drawable.bg_game_level_three, binding.levelImage)
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- }
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- "12" -> {
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- setImageBackgroundResource(R.drawable.bg_game_level_four, binding.levelImage)
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- }
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- else -> {
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- setImageBackgroundResource(R.drawable.bg_game_level_three, binding.levelImage)
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- }
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+ when (item.gameLevel) {
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+ "1" -> {
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+ binding.levelImage.setBackgroundResource(R.mipmap.bg_game_level_one)
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+ }
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+ "2" -> {
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+ binding.levelImage.setBackgroundResource(R.mipmap.bg_game_level_two)
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+ }
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+ "3" -> {
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+ binding.levelImage.setBackgroundResource(R.mipmap.bg_game_level_three)
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+ }
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+ "4" -> {
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+ binding.levelImage.setBackgroundResource(R.mipmap.bg_game_level_four)
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+ }
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+ "5" -> {
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+ binding.levelImage.setBackgroundResource(R.mipmap.bg_game_level_one)
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+ }
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+ "6" -> {
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+ binding.levelImage.setBackgroundResource(R.mipmap.bg_game_level_two)
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+ }
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+ "7" -> {
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+ binding.levelImage.setBackgroundResource(R.mipmap.bg_game_level_three)
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+ }
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+ "8" -> {
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+ binding.levelImage.setBackgroundResource(R.mipmap.bg_game_level_four)
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+ }
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+ "9" -> {
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+ binding.levelImage.setBackgroundResource(R.mipmap.bg_game_level_one)
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+ }
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+ "10" -> {
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+ binding.levelImage.setBackgroundResource(R.mipmap.bg_game_level_two)
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+ }
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+ "11" -> {
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+ binding.levelImage.setBackgroundResource(R.mipmap.bg_game_level_three)
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+ }
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+ "12" -> {
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+ binding.levelImage.setBackgroundResource(R.mipmap.bg_game_level_four)
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+ }
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+ else -> {
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+ binding.levelImage.setBackgroundResource(R.mipmap.bg_game_level_four)
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}
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}
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- }
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-
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- private fun setImageBackgroundResource(@DrawableRes resId: Int, image: AppCompatImageView) {
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- Glide.with(content!!)
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- .asGif()
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- .load(resId)
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- .listener(object : RequestListener<GifDrawable> {
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- override fun onLoadFailed(
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- e: GlideException?,
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- model: Any?,
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- target: Target<GifDrawable>?,
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- isFirstResource: Boolean
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- ): Boolean {
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- return false
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- }
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-
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- override fun onResourceReady(
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- resource: GifDrawable,
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- model: Any?,
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- target: Target<GifDrawable>?,
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- dataSource: DataSource?,
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- isFirstResource: Boolean
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- ): Boolean {
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- resource.setLoopCount(1)
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- return false
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- }
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- })
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- .into(image)
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+ if (animation != null) {
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+ binding.levelImage.startAnimation(animation)
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+ }
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}
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}
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