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@@ -578,48 +578,46 @@ class PlayGameActivity : BaseMVVMActivity<ActivityPlayGameBinding, PlayGameViewM
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*/
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private fun parsingData(gameDataBean: GameDataBean, isPass: String) {
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runOnUiThread {
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- runOnUiThread {
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- if (TextUtils.equals("A", playClass)) {
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+ if (TextUtils.equals("A", playClass)) {
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+ val score: Int = gameTotalScore.toInt() + gameDataBean.curLevelScore.toInt()
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+ gameTotalScore = score.toString()
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+ showCompletionTrainingDialog(gameDataBean)
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+ } else {
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+ if (TextUtils.equals("2", isPass)) {
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+ LiveEventBusUtil.send(RxBusCodes.QUITGAME, "")
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+ finish()
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+ } else if (TextUtils.equals("3", isPass)) {
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val score: Int = gameTotalScore.toInt() + gameDataBean.curLevelScore.toInt()
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gameTotalScore = score.toString()
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- showCompletionTrainingDialog(gameDataBean)
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+ //游戏通关
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+ ARouter.getInstance().build(RouterUrlCommon.gameSettlement)
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+ .withString("gameCode", gameCode)
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+ .withString("playClass", playClass)
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+ .withString("gameType", gameType)
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+ .withTransition(R.anim.leftin, R.anim.leftout)
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+ .navigation(mContext)
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} else {
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- if (TextUtils.equals("2", isPass)) {
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- LiveEventBusUtil.send(RxBusCodes.QUITGAME, "")
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+ val score: Int = gameTotalScore.toInt() + gameDataBean.curLevelScore.toInt()
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+ gameTotalScore = score.toString()
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+ //游戏成功/失败
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+ gameResultDialog = GameResultDialog()
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+ gameResultDialog?.setData(
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+ gameDataBean.curLevel,
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+ gameTotalScore,
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+ gameDataBean.curLevelScore,
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+ isPass,
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+ gameSuccess,
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+ gameFailed,
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+ gameTimeOut
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+ )
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+ gameResultDialog?.onBackHomeDialogClickListener = {
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finish()
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- } else if (TextUtils.equals("3", isPass)) {
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- val score: Int = gameTotalScore.toInt() + gameDataBean.curLevelScore.toInt()
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- gameTotalScore = score.toString()
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- //游戏通关
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- ARouter.getInstance().build(RouterUrlCommon.gameSettlement)
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- .withString("gameCode", gameCode)
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- .withString("playClass", playClass)
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- .withString("gameType", gameType)
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- .withTransition(R.anim.leftin, R.anim.leftout)
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- .navigation(mContext)
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- } else {
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- val score: Int = gameTotalScore.toInt() + gameDataBean.curLevelScore.toInt()
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- gameTotalScore = score.toString()
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- //游戏成功/失败
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- gameResultDialog = GameResultDialog()
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- gameResultDialog?.setData(
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- gameDataBean.curLevel,
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- gameTotalScore,
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- gameDataBean.curLevelScore,
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- isPass,
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- gameSuccess,
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- gameFailed,
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- gameTimeOut
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- )
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- gameResultDialog?.onBackHomeDialogClickListener = {
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- finish()
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- LiveEventBusUtil.send(RxBusCodes.GAMEOVERTIME, "")
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- }
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- gameResultDialog?.onGameDialogClickListener = {
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- loadJs(it)
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- }
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- gameResultDialog?.show(supportFragmentManager, "gameResultDialog")
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+ LiveEventBusUtil.send(RxBusCodes.GAMEOVERTIME, "")
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+ }
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+ gameResultDialog?.onGameDialogClickListener = {
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+ loadJs(it)
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}
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+ gameResultDialog?.show(supportFragmentManager, "gameResultDialog")
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}
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}
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}
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