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- precision highp float;
- #include <cc-global>
- #if USE_LOCAL
- #include <cc-local>
- #endif
- #if SAMPLE_FROM_RT
- #include <common/common-define>
- //老版本引用
- //#include <common>
- #endif
-
- in vec3 a_position;
- in vec2 a_texCoord;
- in vec4 a_color;
- out vec4 i_color;
- out vec2 uv0;
- out vec2 uv1;
- out vec3 v_position;
- vec4 vert () {
- vec4 pos = vec4(a_position, 1);
- #if USE_LOCAL
- pos = cc_matWorld * pos;
- #endif
- #if USE_PIXEL_ALIGNMENT
- pos = cc_matView * pos;
- pos.xyz = floor(pos.xyz);
- pos = cc_matProj * pos;
- #else
- pos = cc_matViewProj * pos;
- #endif
- uv0 = a_texCoord;
- #if SAMPLE_FROM_RT
- uv1 = uv0;
- CC_HANDLE_RT_SAMPLE_FLIP(uv1);
- #endif
- i_color = a_color;
- return pos;
- }
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