GameDir.ts.json 52 KB

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  1. {
  2. "sourceFile": "assets/scripts/Game/GameDir.ts",
  3. "activeCommit": 0,
  4. "commits": [
  5. {
  6. "activePatchIndex": 26,
  7. "patches": [
  8. {
  9. "date": 1692778344789,
  10. "content": "Index: \n===================================================================\n--- \n+++ \n"
  11. },
  12. {
  13. "date": 1692778397668,
  14. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,19 @@\n+import { _decorator, Component, Node } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+}\r\n+\r\n+\r\n"
  15. },
  16. {
  17. "date": 1692784734668,
  18. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,25 @@\n+import { _decorator, Component, Node } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ \r\n+ }\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+}\r\n+\r\n+\r\n"
  19. },
  20. {
  21. "date": 1692784740708,
  22. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,27 @@\n+import { _decorator, Component, Node } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+\r\n+ } else {\r\n+ \r\n+ }\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+}\r\n+\r\n+\r\n"
  23. },
  24. {
  25. "date": 1692784755998,
  26. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -8,36 +8,11 @@\n gameType: number = 0;\r\n \r\n onEnable() {\r\n if (this.gameType == 5 || this.gameType == 6) {\r\n-\r\n+ \r\n } else {\r\n- \r\n- }\r\n- }\r\n \r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- \r\n }\r\n }\r\n \r\n start() {\r\n@@ -49,43 +24,4 @@\n }\r\n }\r\n \r\n \r\n-import { _decorator, Component, Node } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n"
  27. },
  28. {
  29. "date": 1692784877400,
  30. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,27 @@\n+import { _decorator, Component, Node, UIOpacity } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+}\r\n+\r\n+\r\n"
  31. },
  32. {
  33. "date": 1692784877543,
  34. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -24,31 +24,4 @@\n }\r\n }\r\n \r\n \r\n-import { _decorator, Component, Node } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- \r\n- } else {\r\n-\r\n- }\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n"
  35. },
  36. {
  37. "date": 1692785334409,
  38. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,29 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(0.2, { opacity: 50 }).to(0.2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+}\r\n+\r\n+\r\n"
  39. },
  40. {
  41. "date": 1692785461415,
  42. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,29 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+}\r\n+\r\n+\r\n"
  43. },
  44. {
  45. "date": 1692785804154,
  46. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,33 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ \r\n+ }\r\n+}\r\n+\r\n+\r\n"
  47. },
  48. {
  49. "date": 1692785830014,
  50. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,37 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ \r\n+ } else {\r\n+ \r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  51. },
  52. {
  53. "date": 1692785839935,
  54. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,33 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ \r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  55. },
  56. {
  57. "date": 1692785883295,
  58. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -1,5 +1,6 @@\n import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { GameConfig } from './GameConfig';\r\n const { ccclass, property } = _decorator;\r\n \r\n @ccclass('GameDir')\r\n export class GameDir extends Component {\r\n@@ -8,10 +9,10 @@\n gameType: number = 0;\r\n \r\n onEnable() {\r\n this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n }\r\n \r\n start() {\r\n \r\n@@ -22,167 +23,16 @@\n }\r\n \r\n onClick() {\r\n if (this.gameType == 5 || this.gameType == 6) {\r\n- \r\n- } else {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n \r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ } else {\r\n+ \r\n+ }\r\n } else {\r\n \r\n }\r\n }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- \r\n- } else {\r\n- \r\n- }\r\n- }\r\n }\r\n \r\n \r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(0.2, { opacity: 50 }).to(0.2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n"
  59. },
  60. {
  61. "date": 1692785883398,
  62. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,38 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+\r\n+ } else {\r\n+ \r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  63. },
  64. {
  65. "date": 1692785926834,
  66. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,38 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  67. },
  68. {
  69. "date": 1692786394589,
  70. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,40 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let tip = new EventCustom(Global.EventType_ShowTips, true, \"游戏开始,触摸屏幕左右移动\");\r\n+ this.node.dispatchEvent(tip);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  71. },
  72. {
  73. "date": 1692786664820,
  74. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,39 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let tip = new EventCounts\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  75. },
  76. {
  77. "date": 1692787680806,
  78. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,41 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let tip = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  79. },
  80. {
  81. "date": 1692787702547,
  82. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,42 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let tip = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n+ this.node.dispatchEvent(tip);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  83. },
  84. {
  85. "date": 1692787711463,
  86. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,42 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  87. },
  88. {
  89. "date": 1692787727966,
  90. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,44 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, false);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  91. },
  92. {
  93. "date": 1692787893625,
  94. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,44 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  95. },
  96. {
  97. "date": 1692788261248,
  98. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,52 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ } else {\r\n+ if (this.gameType == GameConfig.gameSaveData.thiefDir) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  99. },
  100. {
  101. "date": 1692790267344,
  102. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,52 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ } else {\r\n+ if (this.gameType == GameConfig.gameSaveData.thiefDir) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  103. },
  104. {
  105. "date": 1692790267590,
  106. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -49,462 +49,4 @@\n }\r\n }\r\n \r\n \r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { EventCustom } from '../Common/EventCustom';\r\n-import { Global } from '../Common/Global';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Success);\r\n- this.node.dispatchEvent(event);\r\n- } else {\r\n- console.log(\"选错了\");\r\n- let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Failed);\r\n- this.node.dispatchEvent(event);\r\n- }\r\n- } else {\r\n- if (this.gameType == GameConfig.gameSaveData.thiefDir) {\r\n- console.log(\"选对了\");\r\n- let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Success);\r\n- this.node.dispatchEvent(event);\r\n- } else {\r\n- console.log(\"选对了\");\r\n- let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Success);\r\n- this.node.dispatchEvent(event);\r\n- }\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { EventCustom } from '../Common/EventCustom';\r\n-import { Global } from '../Common/Global';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Success);\r\n- this.node.dispatchEvent(event);\r\n- } else {\r\n- console.log(\"选错了\");\r\n- let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Failed);\r\n- this.node.dispatchEvent(event);\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { EventCustom } from '../Common/EventCustom';\r\n-import { Global } from '../Common/Global';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let event = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n- this.node.dispatchEvent(event);\r\n- } else {\r\n- console.log(\"选错了\");\r\n- let event = new EventCustom(Global.EventTypeSelectPolice, true, false);\r\n- this.node.dispatchEvent(event);\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { EventCustom } from '../Common/EventCustom';\r\n-import { Global } from '../Common/Global';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let event = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n- this.node.dispatchEvent(event);\r\n- } else {\r\n- console.log(\"选错了\");\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { EventCustom } from '../Common/EventCustom';\r\n-import { Global } from '../Common/Global';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let tip = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n- this.node.dispatchEvent(tip);\r\n- } else {\r\n- console.log(\"选错了\");\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { EventCustom } from '../Common/EventCustom';\r\n-import { Global } from '../Common/Global';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let tip = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n- } else {\r\n- console.log(\"选错了\");\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let tip = new EventCounts\r\n- } else {\r\n- console.log(\"选错了\");\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let tip = new EventCustom(Global.EventType_ShowTips, true, \"游戏开始,触摸屏幕左右移动\");\r\n- this.node.dispatchEvent(tip);\r\n- } else {\r\n- console.log(\"选错了\");\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- } else {\r\n- console.log(\"选错了\");\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n-\r\n- } else {\r\n- \r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n-\r\n- } else {\r\n- \r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n"
  107. },
  108. {
  109. "date": 1692790326644,
  110. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,52 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ } else {\r\n+ if (this.gameType == GameConfig.gameSaveData.thiefDir) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  111. },
  112. {
  113. "date": 1692866399728,
  114. "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,54 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { EventUtils } from './EventUtils';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ EventUtils.dispatchEvent(\"SelectEffect\");\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ } else {\r\n+ if (this.gameType == GameConfig.gameSaveData.thiefDir) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n"
  115. }
  116. ],
  117. "date": 1692778344789,
  118. "name": "Commit-0",
  119. "content": "import { _decorator, Component, Node } from 'cc';\r\nconst { ccclass, property } = _decorator;\r\n\r\n@ccclass('GameDir')\r\nexport class GameDir extends Component {\r\n\r\n @property\r\n gameType: number = 0;\r\n\r\n\r\n start() {\r\n\r\n }\r\n\r\n update(deltaTime: number) {\r\n \r\n }\r\n}\r\n\r\n\r\n"
  120. }
  121. ]
  122. }