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- import { _decorator, Component, Node, RigidBody2D, Vec2 ,PhysicsSystem2D,UITransform,Vec3} from 'cc';
- const { ccclass, property } = _decorator;
- @ccclass('test')
- export class test extends Component {
- @property({type:Node})
- leftPlayer:Node;
- // leftPlayerSprite:Node;
- ball:Node;
- start() {
- // PhysicsSystem2D.instance.enable = true;
- // PhysicsSystem2D.instance.gravity = new Vec2(0,-50);
- console.log("===============")
- this.ball=this.node.getChildByName("Ball")
- this.ball.getComponent(RigidBody2D).linearVelocity = new Vec2(40,0)
- // this.leftPlayerSprite=this.leftPlayer.getChildByName("Sprite")
- this.node.on(Node.EventType.TOUCH_START, this._onTouchStart, this);
- this.node.on(Node.EventType.TOUCH_MOVE, this._onTouchMove, this);
- this.node.on(Node.EventType.TOUCH_END, this._onTouchEnd, this);
-
- }
- newPos:Vec3;
- isUpdatePos:boolean;
- _onTouchStart(touchEvent) {
- }
- _onTouchEnd(touchEvent) {
- }
- _onTouchMove(touchEvent) {
- console.log("===============_onTouchMove")
- // this.leftPlayer.getChildByName("Sprite").getComponent(RigidBody2D).enabled=false;
-
- let location = touchEvent.getUILocation();
- this.newPos = this.leftPlayer.parent.getComponent(UITransform).convertToNodeSpaceAR(new Vec3(location.x,location.y,0)); // 确定位置
- let newY=Math.min(480,Math.max(this.newPos.y,-480))
- this.leftPlayer.position=new Vec3(-292,newY,0)
-
- // this.scheduleOnce(() => {
- // this.leftPlayer.position = this.newPos
- // }, 0);
- //console.log("==_onTouchMove==");
- // this.leftPlayer.getChildByName("Sprite").getComponent(RigidBody2D).enabled=true;
-
- }
- update(deltaTime: number) {
- // if(this.isUpdatePos){
- // console.log("===============isUpdatePos")
- // this.leftPlayer.position = this.newPos
- // // this.isUpdatePos=false
- // }
- if(this.ball.position.x<=-340 || this.ball.position.x>=320 )
- {
- console.log("重置")
- this.ball.position=new Vec3(0,0,0)
- this.ball.getComponent(RigidBody2D).linearVelocity = new Vec2(40,0)
- }
- }
- }
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