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- import { _decorator, Component, Node, SpriteFrame, Sprite, Tween, tween, v3 } from 'cc';
- import { GameManager } from '../Manager/GameManager';
- const { ccclass, property } = _decorator;
- @ccclass('golds')
- export class golds extends Component {
- @property(Sprite)
- icon: Sprite = null;
- refresh(frame: SpriteFrame, types: string,nums:number) {
- this.icon.spriteFrame = frame
- this.node.setPosition(0, 1130)
- Tween.stopAllByTarget(this.node)
- tween(this.node)
- .to(2, { position: v3(0, 50) },{ easing: "cubicIn"})
- .call(() => {
- GameManager.getInstance().eventTarget.emit('CollectMoney', { type: types ,allNum:nums})
- })
- .start()
- }
- }
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