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- import { _decorator, CCInteger, Color, color, Component, log, Node, Sprite } from 'cc';
- import { EventCustom } from '../../scripts/Common/EventCustom';
- import { GameManager } from '../../scripts/Manager/GameManager';
- const { ccclass, property } = _decorator;
- @ccclass('ObjItem')
- export class ObjItem extends Component {
- _isSelected: boolean = false;
- _type: number = 0;
- set Type(a: number) {
- this._type = a;
- this.init();
- }
- start() {
- }
- init() {
- this.getComponent(Sprite).color = new Color(185, 185, 185, 255);
- this._isSelected = false;
- }
- clicked() {
- if(GameManager.getInstance().isStartGame)
- {
- let e = new EventCustom("ObjSelected", true, this.node);
- this.node.dispatchEvent(e);
- }
-
- }
- update(deltaTime: number) {
- }
- }
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