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- import { _decorator, Component, EventKeyboard, EventTouch, Input, input, instantiate, KeyCode, Node, Prefab } from 'cc';
- import {GameManager} from './Manager/GameManager'
- import { EventCustom } from './Common/EventCustom';
- import { Global } from './Common/Global';
- const { ccclass, property } = _decorator;
- @ccclass('MainGame')
- export class MainGame extends Component {
- @property(Prefab)
- Game: Prefab = null;
- _game: Node;
- start() {
-
- }
- showGame() {
- if (this._game) {
- this._game.destroy();
- }
- let g = instantiate(this.Game);
- this.node.addChild(g);
- g.setPosition(0,0);
- //g.setScale(1.5,1.5);
- this._game = g;
- }
- gameEnd()
- {
- if (this._game) {
- this._game.destroy();
- }
- }
-
- }
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