{ "sourceFile": "assets/scripts/Game/GameDir.ts", "activeCommit": 0, "commits": [ { "activePatchIndex": 26, "patches": [ { "date": 1692778344789, "content": "Index: \n===================================================================\n--- \n+++ \n" }, { "date": 1692778397668, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,19 @@\n+import { _decorator, Component, Node } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692784734668, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,25 @@\n+import { _decorator, Component, Node } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ \r\n+ }\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692784740708, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,27 @@\n+import { _decorator, Component, Node } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+\r\n+ } else {\r\n+ \r\n+ }\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692784755998, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -8,36 +8,11 @@\n gameType: number = 0;\r\n \r\n onEnable() {\r\n if (this.gameType == 5 || this.gameType == 6) {\r\n-\r\n+ \r\n } else {\r\n- \r\n- }\r\n- }\r\n \r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- \r\n }\r\n }\r\n \r\n start() {\r\n@@ -49,43 +24,4 @@\n }\r\n }\r\n \r\n \r\n-import { _decorator, Component, Node } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n" }, { "date": 1692784877400, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,27 @@\n+import { _decorator, Component, Node, UIOpacity } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692784877543, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -24,31 +24,4 @@\n }\r\n }\r\n \r\n \r\n-import { _decorator, Component, Node } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- \r\n- } else {\r\n-\r\n- }\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n" }, { "date": 1692785334409, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,29 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(0.2, { opacity: 50 }).to(0.2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692785461415, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,29 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692785804154, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,33 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ \r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692785830014, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,37 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ \r\n+ } else {\r\n+ \r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692785839935, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,33 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ \r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692785883295, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -1,5 +1,6 @@\n import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { GameConfig } from './GameConfig';\r\n const { ccclass, property } = _decorator;\r\n \r\n @ccclass('GameDir')\r\n export class GameDir extends Component {\r\n@@ -8,10 +9,10 @@\n gameType: number = 0;\r\n \r\n onEnable() {\r\n this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n }\r\n \r\n start() {\r\n \r\n@@ -22,167 +23,16 @@\n }\r\n \r\n onClick() {\r\n if (this.gameType == 5 || this.gameType == 6) {\r\n- \r\n- } else {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n \r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ } else {\r\n+ \r\n+ }\r\n } else {\r\n \r\n }\r\n }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- \r\n- } else {\r\n- \r\n- }\r\n- }\r\n }\r\n \r\n \r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(0.2, { opacity: 50 }).to(0.2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity } from 'cc';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-}\r\n-\r\n-\r\n" }, { "date": 1692785883398, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,38 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+\r\n+ } else {\r\n+ \r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692785926834, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,38 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692786394589, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,40 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let tip = new EventCustom(Global.EventType_ShowTips, true, \"游戏开始,触摸屏幕左右移动\");\r\n+ this.node.dispatchEvent(tip);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692786664820, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,39 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let tip = new EventCounts\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692787680806, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,41 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let tip = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692787702547, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,42 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let tip = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n+ this.node.dispatchEvent(tip);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692787711463, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,42 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692787727966, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,44 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, false);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692787893625, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,44 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ } else {\r\n+\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692788261248, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,52 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ } else {\r\n+ if (this.gameType == GameConfig.gameSaveData.thiefDir) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692790267344, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,52 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ } else {\r\n+ if (this.gameType == GameConfig.gameSaveData.thiefDir) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692790267590, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -49,462 +49,4 @@\n }\r\n }\r\n \r\n \r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { EventCustom } from '../Common/EventCustom';\r\n-import { Global } from '../Common/Global';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Success);\r\n- this.node.dispatchEvent(event);\r\n- } else {\r\n- console.log(\"选错了\");\r\n- let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Failed);\r\n- this.node.dispatchEvent(event);\r\n- }\r\n- } else {\r\n- if (this.gameType == GameConfig.gameSaveData.thiefDir) {\r\n- console.log(\"选对了\");\r\n- let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Success);\r\n- this.node.dispatchEvent(event);\r\n- } else {\r\n- console.log(\"选对了\");\r\n- let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Success);\r\n- this.node.dispatchEvent(event);\r\n- }\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { EventCustom } from '../Common/EventCustom';\r\n-import { Global } from '../Common/Global';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Success);\r\n- this.node.dispatchEvent(event);\r\n- } else {\r\n- console.log(\"选错了\");\r\n- let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Failed);\r\n- this.node.dispatchEvent(event);\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { EventCustom } from '../Common/EventCustom';\r\n-import { Global } from '../Common/Global';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let event = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n- this.node.dispatchEvent(event);\r\n- } else {\r\n- console.log(\"选错了\");\r\n- let event = new EventCustom(Global.EventTypeSelectPolice, true, false);\r\n- this.node.dispatchEvent(event);\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { EventCustom } from '../Common/EventCustom';\r\n-import { Global } from '../Common/Global';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let event = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n- this.node.dispatchEvent(event);\r\n- } else {\r\n- console.log(\"选错了\");\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { EventCustom } from '../Common/EventCustom';\r\n-import { Global } from '../Common/Global';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let tip = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n- this.node.dispatchEvent(tip);\r\n- } else {\r\n- console.log(\"选错了\");\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { EventCustom } from '../Common/EventCustom';\r\n-import { Global } from '../Common/Global';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let tip = new EventCustom(Global.EventTypeSelectPolice, true, true);\r\n- } else {\r\n- console.log(\"选错了\");\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let tip = new EventCounts\r\n- } else {\r\n- console.log(\"选错了\");\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- let tip = new EventCustom(Global.EventType_ShowTips, true, \"游戏开始,触摸屏幕左右移动\");\r\n- this.node.dispatchEvent(tip);\r\n- } else {\r\n- console.log(\"选错了\");\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n- console.log(\"选对了\");\r\n- } else {\r\n- console.log(\"选错了\");\r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n-\r\n- } else {\r\n- \r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n-import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n-import { GameConfig } from './GameConfig';\r\n-const { ccclass, property } = _decorator;\r\n-\r\n-@ccclass('GameDir')\r\n-export class GameDir extends Component {\r\n-\r\n- @property\r\n- gameType: number = 0;\r\n-\r\n- onEnable() {\r\n- this.node.getComponent(UIOpacity).opacity = 255;\r\n- let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n- tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n- }\r\n-\r\n- start() {\r\n-\r\n- }\r\n-\r\n- update(deltaTime: number) {\r\n- \r\n- }\r\n-\r\n- onClick() {\r\n- if (this.gameType == 5 || this.gameType == 6) {\r\n- if (this.gameType == GameConfig.gameSaveData.gender) {\r\n-\r\n- } else {\r\n- \r\n- }\r\n- } else {\r\n-\r\n- }\r\n- }\r\n-}\r\n-\r\n-\r\n" }, { "date": 1692790326644, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,52 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ } else {\r\n+ if (this.gameType == GameConfig.gameSaveData.thiefDir) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" }, { "date": 1692866399728, "content": "Index: \n===================================================================\n--- \n+++ \n@@ -0,0 +1,54 @@\n+import { _decorator, Component, Node, UIOpacity, tween } from 'cc';\r\n+import { EventCustom } from '../Common/EventCustom';\r\n+import { Global } from '../Common/Global';\r\n+import { EventUtils } from './EventUtils';\r\n+import { GameConfig } from './GameConfig';\r\n+const { ccclass, property } = _decorator;\r\n+\r\n+@ccclass('GameDir')\r\n+export class GameDir extends Component {\r\n+\r\n+ @property\r\n+ gameType: number = 0;\r\n+\r\n+ onEnable() {\r\n+ this.node.getComponent(UIOpacity).opacity = 255;\r\n+ let iconTween = tween(this.node.getComponent(UIOpacity)).to(2, { opacity: 50 }).to(2, { opacity: 255});\r\n+ tween(this.node.getComponent(UIOpacity)).repeatForever(iconTween).start();\r\n+ }\r\n+\r\n+ start() {\r\n+\r\n+ }\r\n+\r\n+ update(deltaTime: number) {\r\n+ \r\n+ }\r\n+\r\n+ onClick() {\r\n+ EventUtils.dispatchEvent(\"SelectEffect\");\r\n+ if (this.gameType == 5 || this.gameType == 6) {\r\n+ if (this.gameType == GameConfig.gameSaveData.gender) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选错了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectPolice, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ } else {\r\n+ if (this.gameType == GameConfig.gameSaveData.thiefDir) {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Success);\r\n+ this.node.dispatchEvent(event);\r\n+ } else {\r\n+ console.log(\"选对了\");\r\n+ let event = new EventCustom(Global.EventTypeSelectThief, true, GameConfig.selectType.Failed);\r\n+ this.node.dispatchEvent(event);\r\n+ }\r\n+ }\r\n+ }\r\n+}\r\n+\r\n+\r\n" } ], "date": 1692778344789, "name": "Commit-0", "content": "import { _decorator, Component, Node } from 'cc';\r\nconst { ccclass, property } = _decorator;\r\n\r\n@ccclass('GameDir')\r\nexport class GameDir extends Component {\r\n\r\n @property\r\n gameType: number = 0;\r\n\r\n\r\n start() {\r\n\r\n }\r\n\r\n update(deltaTime: number) {\r\n \r\n }\r\n}\r\n\r\n\r\n" } ] }