import { _decorator, CCInteger, Color, color, Component, log, Node, Sprite } from 'cc'; import { EventCustom } from '../../scripts/Common/EventCustom'; import { GameManager } from '../../scripts/Manager/GameManager'; const { ccclass, property } = _decorator; @ccclass('ObjItem') export class ObjItem extends Component { _isSelected: boolean = false; _type: number = 0; set Type(a: number) { this._type = a; this.init(); } start() { } init() { this.getComponent(Sprite).color = new Color(185, 185, 185, 255); this._isSelected = false; } clicked() { if(GameManager.getInstance().isStartGame) { let e = new EventCustom("ObjSelected", true, this.node); this.node.dispatchEvent(e); } } update(deltaTime: number) { } }